Okay, so this isn’t exactly going to be a well-rehearsed or full article I’ll be writing here (like I ever do though, right?), but I just had to mention Divinity: Original Sin. It’s a very old-school turn-based CRPG that harkens back to the days of Baldur’s Gate and Ultima. It tackles the genre from a very simulationist perspective, with some crazy environmental effects. You can shoot water barrels to get enemies wet, then zap the puddle with lightning to shock the whole crowd. Or, you can freeze that water so your enemies slip around on the ice. Then, you can stick some nails into the bottom of your boots so you can slip-proof cleats. Seriously.
The best part of the game though? It’s fully co-op. Liz and I have put a few hours into it so far, and we’re enamored. The co-op even extends to dialogue trees, where you’ll have the ability to agree or disagree with your partner. And apparently, if you disagree, you solve your differences with a swift match of Rock-Paper-Scissors. Also, we’re on a quest to reunite two star-crossed lovers who also both happen to be cats.
t’s a buggy mess at times. The writing can be fairly hit or miss, and it’s one of the least intuitive games I’ve ever played. But it’s got such a sense of place, of world, and of depth that all the flaws fade into the background. And what’s even better is that you can share this wacky, strange, and mysterious world with a friend, exploring it together.