I am not a programmer. I’m not an artist. I’m not a game designer. But still, I’ve been tinkering under the hood with Game Maker, and it has been one of the most exciting, challenging, interesting and creative things I’ve ever done with my spare time.
I’m only a handful of hours in, but the game that’s been taking up most of my imagination lately is Alien Isolation. And damn if it isn’t brilliant. I’ve been playing it “Co-Op” with my girlfriend, meaning that when one of us gets too stressed out we just hand the the controller off to each other. It’s actually a really great way to play a tense, stressful game like this and also works well because I think Isolation is just about as fun to watch as it is to play.
Here’s a really short Check out Time. It’s about a little webgame called Nested. There’s no graphics, plot, or even mechanics, but rather it is a game about exploring massive, entirely uniq
ue procedurally generated universes. In just a few minutes, you can find an entire recursive lasagnaverse recursively hidden in a police officers eyelash. You can read the thoughts of a toad sitting in the bottom of a dank canyon on a lonely planet (he’s thinking ‘toadally’ by the way). Sure, it’s really more of a toy than a game, but it’s an excellent one nonetheless, and very much worth a little bit of clicking.
If I’m doing chores or driving, there’s an almost 100% chance I’m listening to some sort of gaming podcast, or even watching YouTube videos about my illustrious hobby/debilitating addiction. I thought I’d share some of my favorites here with you. Continue past the fold to see some of my favorite media outlets, and why I think they’re special. Continue reading
Okay, so this isn’t exactly going to be a well-rehearsed or full article I’ll be writing here (like I ever do though, right?), but I just had to mention Divinity: Original Sin. It’s a very old-school turn-based CRPG that harkens back to the days of Baldur’s Gate and Ultima. It tackles the genre from a very simulationist perspective, with some crazy environmental effects. You can shoot water barrels to get enemies wet, then zap the puddle with lightning to shock the whole crowd. Or, you can freeze that water so your enemies slip around on the ice. Then, you can stick some nails into the bottom of your boots so you can slip-proof cleats. Seriously. Continue reading
Two powerful mages face each other on the field of battle. They summon powerful monsters and armies to command. These forces meet in an epic conflict to decide which summoner survives. If you’re involved in gaming much at all, you’ve probably heard this story. But we’re not talking about the game you’re probably thinking of. Instead, we’re talking about a fantastic little game called Summoner Wars, designed by the fine Colby Dauch and published by Plaid Hat Games. Much like Wizards of the Coast’s famous game of cards, Summoner Wars sees two different wizards trying to slaughter the other by playing cards representing various creatures. The twist here is that these cards are placed onto a board, and moved around the map to represent the ebb and flow of battle. Summoner Wars is easily one of my favorite games. Continue on beyond the break as I show you why.
Recently in the board-game blog and podcast-o-sphere, there’s been a lot of the talk about the 10×10 Challenge. The challenge involves creating a list of 10 games, and then playing them 10 times each. Board-game hobbyists have kind of a collective anxiety over not playing their games enough: The board-game hobby, not unlike video-games, is very much driven by hype and Cult-of-the-New, so many hobbyists aspire to enjoy their older games as opposed to going and buying new shiny ones. Well, my girlfriend and I have decided to undertake a slightly smaller scale version of that challenge: The 5×5. We’ve selected 5 games, and will vow to play them each 5 times. Continue beyond the fold to see the 5 we’ve picked, and some thoughts on each of them. Continue reading